Back to game

Last updated: October 24, 2026

Terms of Use.

Operator: Shaolin Toys — Individual Entrepreneur Igor Samokhin, identification number 300481075 (Georgia), Niko Ketskhoveli Street 16, Apt. 58, Gldani District, Tbilisi.

1. General

These Terms of Use (“Terms”) govern the Shaolin Soccer game service: the website https://shaolin.soccer, the game application https://go.shaolin.soccer, the Telegram Mini App and the Telegram bot @shaolin_go_bot (together, the “Game”).

The Game is provided by Individual Entrepreneur Igor Samokhin, identification number 300481075, registered by the LEPL National Agency of Public Registry of Georgia, trading as Shaolin Toys (“Operator”, “we”). Address: Niko Ketskhoveli Street 16, Apt. 58, Gldani District, Tbilisi, Georgia.

By using the Game you agree to these Terms and the Privacy Policy. If you do not agree, do not use the Game. Sales of physical figures are governed by the separate terms of https://shaolin.toys.

2. The Game

  • The Game is a free-to-play football arcade (tap game): keep the ball in the air, develop characters, complete tasks and challenges, earn in-game currency and upgrades. Core features are free.
  • The Game is connected to physical Shaolin Toys figures: scanning the unique authentication QR code on a figure’s sole unlocks the matching digital character (Digital Companion). The code is single-use and permanently bound to the activating account.
  • Sign-in: Telegram, Google, or guest. Guest progress may be lost when switching devices without signing in.
  • The Game is for entertainment only; mechanics are skill- and progression-based; the Game provides no financial rewards.

3. Virtual Items and Currency

3.1. In-game currency (coins), characters, equipment, boosters and other items (“Virtual Items”) are a limited, non-transferable license to use them within the Game.

3.2. Virtual Items:

  • have no monetary value and are not money, securities, a financial instrument, or an investment;
  • cannot be exchanged for money or other property;
  • cannot be transferred or sold outside the Game;
  • exist only within the Game.

3.3. Where available, purchases are processed through the platform’s payment mechanisms [payment provider — to be filled]. The Operator never sees or stores your full card details.

3.4. Game balance (upgrade costs, income rates, difficulty) is part of the game design and may change without compensation; this does not alter the terms of previously acquired Virtual Items.

3.5. All purchases are final, except where required by applicable law and the Refund Policy.

4. Link to Physical Figures

  • The QR/HMAC authentication code on a figure’s sole is a Certificate of Authenticity and an access key to the digital character. It is unique, single-use, and is not a cryptocurrency asset or financial instrument.
  • Activation permanently binds the figure to your account and cannot be undone or reassigned. When buying figures on the secondary market, note: an activated figure does not transfer a new digital profile and cannot be returned for a change of mind (see the shaolin.toys Refund Policy).
  • Activation requires a smartphone with a camera and an active internet connection.

5. Accounts and Conduct

5.1. You are responsible for keeping your account (Telegram/Google) secure and for all actions performed through it. One account per player; multiple accounts for advantage are prohibited.

5.2. Prohibited in the Game:

  • cheating: bots, scripts, automation, modified clients;
  • exploiting bugs — please report them to support;
  • forging game results, interfering with servers;
  • unauthorized access to other players’ data;
  • illegal content, abuse, spam.

5.3. For material violations the Operator may restrict or terminate access without refunding Virtual Items acquired by the violator. Statutory consumer rights are preserved.

6. Intellectual Property

6.1. The Game — code, design, characters, artwork, sounds, texts, interface — is the exclusive intellectual property of the Operator or its licensors. Only a limited license for personal, non-commercial use is granted.

6.2. Copying, decompiling, derivative works, or data mining without written permission is prohibited.

6.3. Third-party trademarks and likenesses are not used; the Game’s characters are original works inspired by the aesthetics of wushu and football.

7. Availability and Limitation of Liability

7.1. The Game is provided “as is”. We strive for uninterrupted operation but do not guarantee constant availability, error-free operation, or absence of progress loss.

7.2. We are not liable for:

  • failures of third-party services (Telegram, Google, app stores, payment providers, ISPs);
  • progress loss beyond our control (device change without sign-in, deletion of a Telegram/Google account);
  • hardware/software incompatibility on the user’s side;
  • indirect, incidental or consequential damages, to the maximum extent permitted by law.

7.3. Where liability arises under applicable law, total liability is limited to the amount actually paid by the player for Virtual Items in the preceding 12 months.

8. Age

The Game is intended for users aged 14 and over. In-game purchases are available to users 18+ or with verifiable parental/guardian consent.

9. Changes and Termination

9.1. We may update these Terms and the Game’s features. The current version is always on this page; continued use after publication constitutes acceptance.

9.2. We may discontinue the Game (in whole or in part) with at least 30 days’ notice, unless law requires otherwise. Statutory consumer rights, including refunds where mandated, are preserved.

9.3. You may stop using the Game at any time by deleting your account via settings or contacting support@shaolin.toys.

10. Governing Law and Disputes

10.1. These Terms are governed by the law of [jurisdiction — to be filled].

10.2. Nothing deprives you of rights guaranteed by mandatory consumer protection laws of your country of residence.

10.3. Disputes are resolved through negotiation (support@shaolin.toys, legal@shaolin.toys); failing agreement — in court under the applicable jurisdiction.

11. Contact